The visual style in Evil Genius is steeped in the gaudy colors and flamboyant fashions popular in the late 1960's and 70's, firmly establishing a campy, cartoony aesthetic in every aspect of its presentation. A control room staffed by construction workers (in yellow), science minions (white and light blue), henchmen (blue), military minions (orange), social minions (red), and the evil genius (Shen Yu, yellow and black). One way to alert your minions of someone on the island is with the use of a security system. Super agents can only be eliminated through missions which lead to performing specific tasks in order to drain eliminate their will. The setting of traps can eliminite foes, cause them to become confused, lose their intelligence, prevent them from advancing, or outright kill them. Several precautions can be made to thwart these events. Another type of hero, the super agent, arrives periodically to cause as much damage and chaos as possible. Throughout the game the forces of good will arrive to steal items, damage your base, find proof of evildoing, and to infiltrate your base. Henchmen can also inspire your minions into a group and lead then to defeat enemies on the island. These lives can only be taken away when a henchmen is killed by a super agent. They are given super moves, and three lives. Henchmen are the evil version of super agents. Lastly, on regular intervals an increase in notoriety will lead to recruitment of another henchmen into your orginization. Another benefit of raising your notoriety, it will allow you a higher limit to the number of minions on your island. By raising notoriety, opening missions, and completing missions, you will be rewarded with more notoriety and complete tasks set forth in the mission manager. Raising notoriety is the only way to advance in the game. Doing so raises notoriety, opening up missions, and increasing the heat, or threat level, on your island. While there, minions can steal items, complete missions, steal money, and kidnap people who can later be interrogated, opening up specialized minions.įunding is acquired by using the world map, marking locations, and sending minions to steal it. Players can also send minions to other places through the world map. To progress through the story, the player must complete these tasks, but the game will continually send foes to the island to keep the player preoccupied during longer tasks. Tasks are given to the player through a simple objective list. Also, the Evil Genius can set one task or item as important, forcing the AI to interact or complete it right away. The game features an alarm to raise the level of awareness. If the Evil Genius is ever killed by the Forces of Justice, the game ends.Īs the Evil Genius, the player is limited to giving orders and relying on a staff of minions to carry them out. The game starts by requiring the player to map out their base in order to protect him or her from danger. GameplayĮvil Genius plays similar to Sim Theme Park, featuring the god game viewpoint, but gives the players the ability to direct minions to complete things using timeclocks, henchmen, and their evil genius. It can also be purchased on Steam for $9.99 (normal non/sales price). SIERRA GAMES EVIL GENIUS WIKI WINDOWSThe ultimate goal of the game is to research, construct, develop notoriety, and ultimitely deploy one of three possible super weapons and conquer the world.Įvil Genius was re-released by Good Old Games for $9.99 (at normal non/sales price) with compatability & support for Windows XP, Vista, and 7 for both 32 and 64-bit. SIERRA GAMES EVIL GENIUS WIKI HOW TOThe puzzle elements require the player to think about how to complete a task. It plays like a mixture of a very basic real-time strategy game (Ex: Lord of the Rings: Battle for Middle Earth), a simulation game (Ex: Sim Theme Park), and features very slight puzzle elements. Evil Genius revolves around planning and maintaining a secret underground base, training minions, managing henchmen, and committing acts of infamy around the globe.
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